Definiton: In computer graphics, back-face culling determines whether a polygon of a graphical object is drawn.

FFXIV handles this in a few different ways, and how you use them is up to your own taste.

Basics

Opening up a model, you can go into Viewport Overlays > Face Orientation.

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This will show you some colors, depending on what way the normals are facing.

Blue: Single mesh layer, outward facing.

Red: Single mesh layer, inward facing.

Purple: Double mesh layer, with red under and blue on top.

Pink: Double mesh layer, with blue under and red on top.

How does FFXIV render this in-game?

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It depends on your material “Backfaces” option!

Show Backfaces:

Hide Backfaces: